Wednesday 25 November 2009

Hyperreality

Hyperreality is an inability to distinguish between what is real and what is not. I can often be described as enhanced reality. For example in the film Genova, the use of a hand held camera, increases the afeect that it is a real recording of a real family. The gritty story line and believable characters makes the film seem real enough, but the camera eccentuates this to a new level.

Some people become more engaged with the hyperreal world than with the real world. More and more people in today’s culture are thought to exist in a state of hyperreality. For example the virtual world of Second Life had become something that many poeple take incredibly seriously, many spending more time on there than living their own lifes. For example some people may believe that they can be rock stars or celebrities just by acting as if they are on second life, or a profile that they have set up. Aswell as this there are media images, the Internet and computer games that are taking people out of the real world more often and for longer periods of time than ever before.

Hyperreality is thought to be a consequence of the age that we live in, which links it nicely to postmoderism as this is a new age where things are being presented differently, and are getting more and more advanced. An excuse for many media texts using intertexuality or pastiche could be due to the fact in this age some theorist's say that all our stoeries have been told. Creating a cyle of things just being told over and over again. Therefore to make these things new and exciting, postmodern elements are introduced.

An example of hyperreality can be when somebody takes someone else's version of reality on board as his or her own. Some people may watch a soap opera and develop a view of interpersonal relationships that is determined by the writers of the soap.
Relationships in soaps are a heightened form of reality that some people relate to as being real, therefore they begin judging relationships by this hightened reality.

Other examples of hyperrealities are Theme parks such as Disney Land were people can get lost in for as long as they like (or till realistic things such as work and money intefere). These fairytale lands have been made in to real locations, tunring it inot something thing that no longer exists just in out heads. This makes it harder to distinguish or understand whether it's real or not.



I think this picture is a good example of Hyperreality as it shows an illusion of a picture on a canvas that looks so similar to what is outside the window that it is difficult to distinguish what is real and what's not

2 comments:

Michael Wroe said...

Excellent stuff Helena! Your blog is hyperreal man!

Helena Webb said...

LOL